![]() Only allows you to hear people within your hear/send range, prevents people from connecting to your mumble server and trolling.Ĭonfig PLEASE NOTE: Any keybind changes only affect new players, if you want to change your key bind go to Key Bindings -> FiveM -> Look for keybinds under 'pma-voice'.Īll of the config is done via ConVars in order to streamline the process. Uses 2d audio, will result in same volume sound no matter where they're at until they leave proximity. Uses the games native audio, will add 3d sound, echo, reverb, and more. Native audio will not work on RedM, you will have to use 3d audio. You only need to add the convar if you're changing the value.Īll of the configs here are set using setr for pVoice (where the grid concept came from)įiveM/RedM Config NOTE: Only use one of the Audio options (don't enable 3d Audio & Native Audio at the same time), its also recommended to always use voice_useSendingRangeOnly.for mumble-voip (for which the concept came from).Please do not override NetworkSetTalkerProximity, MumbleSetTalkerProximity, MumbleSetAudioInputDistance, MumbleSetAudioOutputDistance or NetworkSetVoiceActive in any of your other scripts as there have been cases where it breaks pma-voice. This script is not compatible with other voice systems (duh), that means if you have vMenus voice chat you will have to disable it. ![]() Please report any issues you have in the GitHub Issues NOTE: It is expected for servers to be on the latest recommended version, which you can find here for Windows and here for Linux. If you were previously using the state bag getter Player(source).state.phone you will instead need to use Player(source).state.call pma-voiceĪ voice system designed around the use of FiveM/RedM internal mumble server. If you previously used voice_enablePhones you will instead need to use voice_enableCalls If you previously used voice_defaultPhoneVolume you will instead need to use voice_defaultCallVolume PLEASE NOTE: Currently master branch has some breaking changes
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